![]() Time to test things a bit and see if everything works so go ahead and launch your game (click the green arrow). Notice how there is now a song assigned to your map. This will take you back to the “Map properties” window. Once you’re done selecting your song and adjusting your settings, click OK. Remember to play the song again if you change the settings to make sure you like it. ![]() “C” allows you to modify both pitch and volume for the selected song. This will allow you to listen to a certain tune before selecting it. You have two little buttons: play and stop. Once you’ve selected one of the tunes available in A (it will become highlighted in blue), look at B. The “A” window shows all of the available tunes. This will allow you to select which song you would like for this map. After that, click the three little dots “…”. In order to get music for your map, tick that little box. This will be important as more and more maps are created. ![]() Since we’re there, let’s seize the opportunity to change the title to something more representative (A). Once this is done, a new window will show up giving you more information about your map properties. Now either press SPACE or right click on it and select “Map properties”. You should only have one map available at this point in time. Head over to the section where all the maps available in your project are displayed in the bottom left corner. We’ll get back to this feature in a little while. F is actually for listening to various tunes and sound effects in order to select the ones you like. You might have figured that F will be used to select the music for your map but that’s not exactly the case. Let’s review some of them as well as introduce a new one.į: Used to launch your game for testing purposes You’ve now experimented with a few functions that RPG Maker VX has to offer.
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